![]() ![]() If both flags are picked up and in transit at the same time, neither team will be able to score until one of the flag carriers are killed and a flag is returned to base. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up if a player of the flag carriers team picks it up, they can continue bringing the flag back, if it is the team of the flag, the flag immediately returns to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. Both teams must defend their base from incoming attackers and get into the other team's base, take their flag and return it to their base, onto their own flag. ![]() Competitive teams must use a great deal of teamplay. Capture the Flag – Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their own flag.Gameplay remained largely unchanged from past iterations of the Unreal Tournament series. ![]()
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